c
compose new post
j
next post/next comment
k
previous post/previous comment
r
reply
e
edit
o
show/hide comments
t
go to top
esc
cancel

Updates from April, 2010

  • sphereboy 1:50 pm on April 30, 2010 | 0 Permalink | Log in to leave a Comment

    via Hypebeast by Edward Chiu on 4/29/10


    Shot high above the streets of New York City, UP THERE reveals the dying craft of large-scale hand painted advertising and the in-told story of the painters struggling to keep it alive. Capturing a trade that is equal parts artistic precision and grueling labor, the film presents a painting tradition pre-dating modern advertising. A craft that today finds itself dangling precariously on the brink of extinction. UP THERE is directed by Malcolm Murray, based on an original concept by Mother. It is produced by Mekanism with music by the Album Leaf. Enjoy!

    Source: ONEEIGHTNINE


    © edwardchiu for Hypebeast, 2010. | Permalink | 5 comments | Add to del.icio.us
    Post tags: , ,

    Posted via email from sphereboy

     
  • sphereboy 1:38 pm on April 26, 2010 | 0 Permalink | Log in to leave a Comment

    via Boffswana by admin on 4/22/10


    Project: Honeyway Train Webcam Game
    Client: General Mills – Honey Nut Cheerio’s
    Agency: Saatchi and Saatchi New York

    The Opportunity
    Our client has one of the largest selling breakfast cereals in the USA. The brief was to create an Augmented Reality (AR) experience for Honey Nut Cheerios that places the product at the centre of the action.

    Honeyway Train Augmented Reality Game from Boffswana on Vimeo.

    The Result
    We created a world first Augmented Reality (AR) game using the Unity3D engine.

    It was vital that the physical world becomes part of the game as opposed to AR being a gimmick pasted on top. So the actual Cheerios boxes activate and control the game.

    It is a unique game experience that offers kids something they haven’t seen before, and most importantly it’s a whole lot of fun.

    The game controls are very intuitive and the user controls everything with the box from clicking “Start Webcam Game” all the way to the “Game Over”.

    Additional Elements
    • Game control designs created to commonly understood video game conventions ensured high level intuitive gameplay.
    • Late in the project we added a shadow under Buzz which gave the user subtle hints about buzz’s position (important as the camera could be pointing at the scene from any angle), which made the game easier to play
    • A quick interactive tutorial at the start of the game actively demonstrates correct positioning of the box and the steering mechanic.
    This dictated the layout of the game and in particular the way the boss fight is handled by having using obstacle avoidance to defeat Handsome Hector.
    • Two types of smoothing algorithms combined to get a good trade off between AR accuracy and correcting errors in pose estimation data, while the rotational data for steering buzz runs through a separate pipeline to keep lag low for control.
    • The difficulty was tuned after some invaluable feedback from testing the game with children
    • As the AR requires a webcam it was also important that there was a non-webcam option.

    Posted via email from sphereboy

     
  • sphereboy 4:27 pm on April 22, 2010 | 0 Permalink | Log in to leave a Comment

    Posted via web from sphereboy

 
  • sphereboy 9:40 am on April 22, 2010 | 0 Permalink | Log in to leave a Comment

     
  • sphereboy 9:33 am on April 16, 2010 | 0 Permalink | Log in to leave a Comment

     
  • sphereboy 10:04 pm on April 13, 2010 | 0 Permalink | Log in to leave a Comment

     
  • sphereboy 8:17 am on April 13, 2010 | 0 Permalink | Log in to leave a Comment

    - Robert

    Posted via email from sphereboy

     
  • sphereboy 10:47 pm on April 12, 2010 | 0 Permalink | Log in to leave a Comment

     
  • sphereboy 8:59 am on April 5, 2010 | 0 Permalink | Log in to leave a Comment